New World: The director of the MMO talks about the future of the game
Many questions may arise regarding the future of New World, especially when we see how the number of players decreases and the complaints of the community increase. To clarify things, Scott Lane agreed to answer some questions from one of our Polish colleagues: MMORPG.org.pl. This article serves to transcribe the important elements of this interview so that you can be aware of all the information that is worth knowing.
A significant loss of players?
In this interview, many of the questions focused on the flagrant loss of players in the MMO. Scott Lane admits that errors were committed, in particular by hurry, but expresses that the figures provided by Steam db.Io are not real. Indeed, as he indicates in the interview, Steam is mainly the maximum number of players, therefore the number of active players simultaneously. As a result, the maximum number of players is much greater than you might think.
As it describes Mango in another post, it is true that it seems quite unreal than New World has lost almost 83% of these players since its launch. However, he does not take away that the players left the game by frustration, but the game was not up to height in many aspects. However, developers listen to the community and try to produce content to update the current content.
Regarding the launch of New World, Scott Lane indicates that the development team made decisions that frustrated their players and are actively working to improve their way of working to minimize future problems, as he affirms in the interview. The developers are happy with current statistics after 2 good months of life. However, developers do not rest on what they have learned and always want to improve so that players are surprised with the changes and improvements that have been made in the game.
Would a postponement have been preferable?
During this interview, Scott Lane did not necessarily seem convinced of the idea that a postponement would have been good for New World. In fact, it was only after the game was launched that the bugs and other errors emerged again. Although the bug of duplications was a known problem, the crowds on the servers allowed to open a new way to exploit them.
The game time and the number of players during the Alpha did not allow to identify these problems again, so a postponement would simply have delayed the problems; A postponement would simply have delayed the identification of these errors. Scott Lane also commented on the development team: they are committed, but exhaustion is not a solution, that's why the teams have been reorganized so that no one has to do it.
Additional content in production?
Scott Lane had told us about the desire to create new things for PVP and EVE (we can think of an extension, for example). However, developers are in a dynamic in which softening the game is a priority before adding a wave of content. Improvement, correction and balance are a priority for developers.
The many errors present in the game were obviously caused by the haste of the developers during the first updates, if we want to believe the words of the game director. According to our Polish colleagues, they are aware of the errors committed and are actively working to correct them. In the future, they want to reduce the size of some updates to focus on quality and not in quantity.
Original of MGG FR
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