LOL: The eliminated ability of Seraphine that demonstrates how the new champions become

The creation of new champions is one of the most important processes to maintain League of Legends as one of the most popular games on the planet, but also the most complex task that Riot Games developers have to face. The heroes who reach the invoker's crack are increasingly complex and from the company they want to justify the incorporations to the character of the character with interesting mechanics that differentiate each new incorporation from all the above. A process that divides opinions in the community and gives rise to very interesting stories that reveal the operation of the company.

The interesting relationship between Seraphine and Renata Glasc

One of the most interesting anecdotes referring to champions is the interesting crossroads between Seraphine and Renata Glasc . Although both are very different and generated opposite reactions in the community, the second could hardly have reached League of Legends if it were not for the first. At least, not being a champion as interesting and unique as the one who finally premiered throughout season 12. This is not something that we say lightly and that is that the definitive of mental control of the chemical baroness It arose during the first tests that remains one of the most hated additions in history.

Riot August revealed during a live broadcast that Seraphine was the first champion with whom they experienced the option to control the enemies, something that a former former Riot Games extrabajador confirmed. Yes, it was a definitive spell with the issue of hypnotizing. channeled the ability to an enemy and controlled it for a few seconds , making attacks its closest allies. More or less the result was the same as that of Renata's final, said a Jeevun Sidhu who also explained that these experiments took place three or four years ago.

A revelation on how League of Legends works

Thanks to confirmation, we have a new confirmation about the interesting creative process of Riot Games. Although we lack key pieces in history, it is very likely that this original Seraphine ability would have been canceled by how the champion's development process advanced. From the company they determined that she would be a character with great musical talent and quite adorable, so that an ability to control the enemies and manipulate them in such a vile way would collide frontally with her theme of her. However, in the developer they decided that the background of the idea was very valuable.

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Riot Games carries out this type of recycling tasks relatively common . When you find an interesting ability that does not work in a certain champion, they are likely to use the spell as a starting point for a future League of Legends character. There are characters that can start from this point, accommodating from the beginning to a spell that was already created. In addition, even if they have only designed prototypes, having created a new mental control mechanics facilitates expanding it in the future so that it goes from controlling an enemy (Seraphine) to do so with several at the same time and in a somewhat more automated way (Renata Glasc).

Other known cases of skills that were initially designed for a champion and that were introduced time later in another character are that of the Ryze's kingdom distortion or the Kingdom of Mordekaiser's shadows . The teleportation portal that gives so many problems to the Mid Laner was originally tested with Lulu and took years to reach the game, while the current final of the aforementioned Mordekaiser was going to be originally for Fiora . It is something that happens more common than we think. In fact, we have already made a compilation of recycled skills of League of Legeds that initially belonged to another champion.

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